Igalima Engine
Project Status
Ongoing
Project Type
Personal
Project Duration
~3 months
Software Used
Visual Studio 2022
Languages Used
C++, C#
About Igalima
Igalima is a rendering engine that I develop on in my free time to deepen my knowledge of graphic rendering.
The goal is to gain a better understanding of the different graphic APIs (OpenGL and DirectX) and learn how to write shaders.
A scripting system in C# without using mono in order to benefit from the latest versions of .NET and the advantages they bring is also being implemented.
Libraries / APIs
- OpenGL
- DirectX 11
- Hostfxr (.NET 6)